Probleem Tekkitis

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m2ssaja
Liige
Posts: 57
Joined: 12 Sep 2012 14:07

Probleem Tekkitis

Post by m2ssaja »

Et siis mängin rahulikult servus ja PIDEVALT otsesesmottes koguaeg viskab mind välja, ei saanud 5 minutitgi m2ngitud,kui ta juba jälle kickib välja sama text ees, japp ise ka nägi et ma koguaeg logisin sisse välja, selline pilt tuleb ette.
PS: Ma ei usu et ma ainus olen,sobral tekib ka see..
Pilt: [spoiler]Image[/spoiler]
PALUN AIDAKE,
käib närvidele juba,ei saa rahulikult mängida
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ArmyOps
Vaatleja
Posts: 196
Joined: 30 Dec 2012 12:59
Location: Tallinn

Post by ArmyOps »

Tsitseering wrote:Tekkit can be very cruel to our Bandwidth. 4MB lines and higher have a more "stable connection" to tekkit. Here are a few tips to help reducing processing power in a chunk:

Avoid ANY loops. When a power cable or pipe is connect in such a way that a loop is formed, you are putting some strain on the server and your own machine.
Pipes should be compacted. The less pipes, the less strain.

Buildcraft vs RedPower:
Buildcraft has some really awesome pipes but it is still buggy. Buggy enough to cause crashes. Buildcraft also has the tendency to not compensate for overflow. If there is not enough space for the items it is collecting, it dumps them on the ground, leaving entities. This tends to lead to entity lag.
RedPower is intelligent. If no space exists in a chest, it holds items in a buffer system till there is space. This is avoids entity lag but comes at a price. CPU usage is raised because of all the calculations required.

I still prefer RedPower, but you are still welcome to use Buildcraft as long as there are safety measures in place.

^Just my little input
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m2ssaja
Liige
Posts: 57
Joined: 12 Sep 2012 14:07

Post by m2ssaja »

ei saa aru sellest loops asjast :(
Palun lihtsat eesti keeles seletust.
Mida ma peaks tegema jne, jooksen wifi pealt net, 3gb ram -.-
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Martin
Posts: 1245
Joined: 01 Apr 2009 18:37

Post by Martin »

Sa üldse quarrys cheste chekkisid? Ühendasid piped lahti ka?! Türa..
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